We are going to experience learning, entertainment, culture, health and work in a fundamentally different way. Since people are unable to travel, websites and digital experiences need a significant upgrade. New customer experiences and journeys are required to make up for the loss of tactile, face to face experiences. Product demos that actually display the functional product on the site and can be enhanced with mixed reality or augmented reality experiences is just one example of what is possible.
Photogrammetry, Digital Humans, Performance Capture, Volumetric Capture, E-entertainment, Gaming and Learning experiences are some of the more prominent areas that are emerging. It’s not just technology for the sake of it; relevance and application will be the keys to creating successful experiences.